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AssignArgs <TContext, TExpressionEvent, TEvent, TActor>

Hierarchy

  • ActionArgs<TContext, TExpressionEvent, TEvent>
    • AssignArgs

Index

Properties

context

context: TContext

event

event: TExpressionEvent

self

self: ActorRef<MachineSnapshot<TContext, TEvent, Record<string, undefined | AnyActorRef>, StateValue, string, unknown>, TEvent>

spawn

spawn: Spawner<TActor>

system

system: AnyActorSystem